Alternity Player’s Handbook – Rulebook

£29.78

1 in stock

SKU: B248 Category: Tag:

Description

Product details:

Published by TSR 2800 in 1998
Hardback

This Copy:

Very Good
1998, Top right corner has a little bash mark. Same on the bottom right at the rear. Very light thumbing, page edge discolouration and there are pages 151-188 very lightly wrinkled. No Pen/Pencil/Adhesive or Foxing marks throughout.

From the volume: 

You’re an explorer commanding the newest starship in the fleet, or . . . a brilliant scientist seeking a cure for a deadly alien virus, or . . . a battle-weary space marine fighting to protect the galaxy, or . . . any other SF hero you can imagine!

Experience the future – one adventure at a time!

This roleplaying game provides a framework for all kinds of contemporary to far-future science fiction adventures. The Player’s Handbook, the companion volume to the Alternity Gamemaster Guide, contains everything players need to create SF heroes and play the Alternity game, including:

An easy-to-learn game system designed around a unique dice mechanic.
A “Fast-Play” chapter that teaches the basics and quickly gets you into the action.
Rules for generating a wide variety of unique heroes – including five alien hero species.
Many distinct character professions and careers that allow you to further refine and define your character – from bounty hunters to computer hackers, starship pilots to interplanetary traders.
Simple yet wide-ranging rules presented in a format that lets you add levels of complexity as desired.
Optional rules for mutants, psionics, and cybernetics.
Plenty of equipment covering a variety of technological levels – computers, vehicles, starships, armor, weapons, and assorted gear.
A compilation of tables and forms that players need, plus a comprehensive index.

Additional information

Weight 1.1 kg
Dimensions 29.7 × 22 × 4 cm
Condition

Very Good

Sealed?

No

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