In the Labyrinth (The Fantasy Trip) – GM Campaign and Adventure Guide

£46.99

1 in stock

SKU: E349 Category: Tags: , , , , ,

Description

Product details:

Published by MetaGaming 2102 in 1980
Softback Booklet by Steve Jackson et al.

This Copy:

Very Good
1980, clean copy, sticker adhesive removal evidence on top right of front cover. Staples are rusted. No pen/pencil marks found. Very light musty scent.

From the reverse of the volume (General TFT spheel): 

The Fantasy Trip

is killing monsters, finding treasure, braving danger, joining quests, conjuring magic, and exploring the unknown the romance and mystery life should be THE FANTASY TRIP frees your imagination for an evening of fun and adventure. It’s the role-playing game for the 80’s the one you’ve waited for.

Rules are well structured, logically related, and easy to learn. Designed as a series of inexpensive, regularly published rules modules, THE FANTASY TRIP will stay exciting for years. This is the new standard in role-playing, the next generation in the evolution of the genre.

IN THE LABYRINTH is the first Game Master’s module. It lets you create worlds and guide characters on adventures. Included are Hero Talents and copi able play aids. You will need MicroGame No. 3 THE FANTASY TRIP MELEE and MicroGame No. 6 THE FANTASY TRIP: WIZARD, or the ex- planded modules THE FANTASY TRIP ADVANCED MELEE and THE FAN- TASY TRIP ADVANCED WIZARD for playing magic and combat.

ADVANCED MELEE expands MELEE’s basic combat system. New material includes aiming, aerial combat, water combat, critical hits mounts and some new options. If you want more reality and rules for new situations, this is for you.

ADVANCED WIZARD expands WIZARD’s basic magic system into a com plete guide to adventure magic. New material include a series of higher IQ spells, alchemy, and magic items. This greatly expanded module is just the thing for masters of the wizardly arts.

TOLLENKAR’S LAIR is a ready-to-play labyrinth Game Master’s are pro- vided with maps, mapping notes, background, and instructions necessary for a series of adventures IN THE LABYRINTH and a combat and magic module are necessary for play DON’T SPOIL your fun by buying this unless you want to be a Game Master

MICROGAMES modules are MELEE MicroGame No 3 covering man to man combat with archaic and fantasy weapons, and WIZARD MicroGame No 6. covering magical spells and combat. Both can be played as stand alone games MICROQUESTS are programmed adventures for volitaire play or for use by Game Mastees as small labyrinths You wil need a magpe and or combat module for play, DEATH TEST a currently available with DEATH TEST 2 and GRAIL QUEST to be released soon

COPYRIGHT 1980

Metagaming

Additional information

Weight 0.3 kg
Dimensions 29.7 × 22 × 3 cm
Condition

Very Good

Sealed?

No

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